God's Blessing On This Cursed Ring! Public v.0.7.7 & Patreon v.0.7.8


ChangeLog (v0.7.7):

  • Bad Ending added.
  • Epilogue First Half added.
  • Hidden NTR Peek on Wiz added.
  • QOL update, typo and bugfixes (Avoid having duplicate NPCs appear when they get NTRed in the NTR Minigame, etc.)

v0.7.7 is now available for public!

Patreon Post (Public)

ChangeLog (v0.7.8):

  • Darkness NTR scene added (Sylvia route).
  • 9 total, 3 hidden NTR peek on each main heroine on the map.
  • Sprite character for Luna added.
  • Brand new animation implementation. (Currently only on the newest scene, 2 NTR hidden peek Wiz, and Cut in skill animation.)
  • QOL update, typo and bugfixes (Updating to a higher version of nwjs to increase the game's performance, fix Wiz's disappeareance after day 7, John npc will disappear when he is joining the party, temporary access to the 1st half epilogue added on the silhoutte guy, etc.)

(It's recommended to start a new save.)

It's late again, 3 days from the scheduled date. I am really sorry! In this update, I am focusing on the big change for the scene first. I am really hyped up to talk about this, but let's just explain the changelog in order, like usual.

Sylvia route is linear, so you can access Darkness NTR Scene on Sylvia route without requirement, just proceed with the plot. 9 total hidden NTR peeks on the map were added, this is where your heroine was stolen by John mid battle and now you can peek on them on the map. Luna, the receptionist standing sprite added, for those Luna fans (I don't know if they exist or not). Actually, there will be a new final cover and game opening that will show all the characters that will appear in the game, but my editor is so busy that it took him a long time to finish it. Next is, brand new animation implementation, this is really a game changer because I will use a different method for future scene animation from now on. This enables me to show 60fps animation and high-quality color depth in the scene while reducing file size and erasing the loading completely! Usually, I get anxious when I add too many frames to one scene because of the loading time, but now I could care less about it and expect a better scene animation in the future. Also, I am planning to implement it on all of the previous scene animations to reduce the overall size of the game while increasing the quality. For now, only the Darkness NTR scene on Sylvia route, 2 of Wiz NTR hidden peek, 3 cut in animation skill, and the 9 NTR hidden peek main heroine have this aspect. You can see the difference of quality and higher fps with other previous animation scenes (Sometimes there's a stutter that will drop the animation frame, but it's normal so expect 50–60 fps).

So far, I have already tested it many times, and I have noticed zero bugs. Updating nwjs to a higher version to increase the game's performance and I am getting overwhelmed by this update since it changes some of the core of my game, so I hope it won't break any other compatibility, like Android emulator players, maybe? For now, I am trying to familiarize myself with the new method of scene.

Please report if there's a bug! Thank you very much for your continuous support!

Patreon Post (Patron)

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