God's Blessing On This Cursed Ring! Public v.0.7.8 & Patreon v.0.7.9


ChangeLog (v0.7.8):

  • Darkness NTR scene added (Sylvia route).
  • 9 total, 3 hidden NTR peek on each main heroine on the map.
  • Sprite character for Luna added.
  • Brand new animation implementation. (Currently only on the newest scene, 2 NTR hidden peek Wiz, and Cut in skill animation.)
  • QOL update, typo and bugfixes (Updating to a higher version of nwjs to increase the game's performance, fix Wiz's disappeareance after day 7, John npc will disappear when he is joining the party, temporary access to the 1st half epilogue added on the silhoutte guy, etc.)

v0.7.8 is now available for public!

Patreon Post (Public)

ChangeLog (v0.7.9):

  • 2 NTR scenes added (Sylvia route).
  • 3 NTR scenes remastered (Aqua NTR event 2 & 3).
  • QOL update, typo and bugfixes (Prevent player from being invisible after minigame, now enemies can be passed through after escape from battle, temporary access to the continuation of the Sylvia route, etc.).

(It's recommended to start a new save.)

It's a little late. This update is pretty straightforward.

Two new NTR scenes have been added to the Sylvia route. Aqua and Megumin finally get a turn on the route. I am also trying to establish a new method of story telling. For example, from now on, the next event will have an animated cutscene to make it interesting to see and easy to understand the context of the scene and story. Please give me your thoughts on it. (You will quickly understand when you access the continuation of the Sylvia route on this version.). Next are three NTR scenes remastered, the old ones. I really want to change all of the format of the existing animation to increase the quality and reduce the size. At the same time, when I look at the v.0.1.0 animation, it's kind of weird, at least in my eyes, so I quickly manage to remaster three scenes on Aqua's NTR scenes (You can check it faster on the recollection room). I also added four different Megumin and Yunyun animated events to be used in the next version. If you are curious, you can check it out in the recollection room (it will contain no context spoilers).

The next version will be the final version for the Sylvia route. I really can't wait to work on the second half of the game. I didn't realize it's been a year since I developed the game, it took a longer time than I expected and it's still far from perfect. Everything in the first half will be wrapped up and finished in the next version, like the new bonding system for the rest of the character, player-only perspective mode in the first half, status selection in the recollection room, aura detector not working properly and others.

Please report if there's a bug and write out your thoughts on the game!

Thank you very much for your continuous support!

Patreon Post (Patron)

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